Quick Tip for Workspace #4

Waypoint Details

In Quick Tip No. 3 we talked about how you could control your vehicle using Waypoints to command the vehicle and created a simple mission. In this quick tip, we’ll talk about how you can use the waypoint editor to create more detailed waypoints.

The Default Way

Let’s say you execute a two waypoint mission, by default, the vehicle will go to waypoint 000 then, it’ll turn and travel to waypoint 001 and stop.

Heading Set to Default

Look at the Wall

But, let’s say you want to do a wall inspection. You probably don’t want the vehicle looking at waypoint 001, you’d rather have the vehicle, you know, watching the wall.

You can set this using the waypoint editor. Open the editor by right-clicking the waypoint and selecting Edit Waypoint. This will open the waypoint editor window. For the wall inspection, you want to choose Along Line, this will command the vehicle to look at the line as it goes to waypoint 001. Then, all you need to do is execute the mission.

Heading: Along Line

Fixed Heading

If you knew a specific heading you wanted the vehicle to point towards, you could use Fixed Heading to choose a specific heading that the vehicle will maintain as it travels to the waypoint.

Heading: Fixed

Add More Detail

You can also use the waypoint editor to set the Z Value (depth or altitude) and the vehicle speed as it moves to the waypoint (speed will be limited by your vehicle’s capabilities as much as it might try).

Any control input from the pilot will disable the waypoint details and use the new value. So, if you manually change your heading, the vehicle will use the new heading.

If you want to edit multiple waypoints, you don’t need to do each one individually. If you hold Shift or Ctrl while selecting waypoints, then select Edit Waypoint you’ll be able to edit the heading, Z Value, and waypoint speed for all waypoints at the same time.

You can also change the default waypoint details from the Mission View Tools. Just open the menu, select Waypoint Defaults… and change the default details for your waypoints. If you change waypoint defaults, they will only affect new waypoints, not waypoints that have already been made.

You can use waypoint details to program more complex behavior into your waypoints, allowing you to offload much of the moment to moment vehicle control so you can focus on your task at hand.

Thanks for checking out our quick tips, we’re going to keep making these, but if there’s something you’d like to see a quick tip for, contact us at blog@greensea.com or post a comment below. In the meantime, our next Quick Tip will show you how to create regions and survey missions.

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